Search Issue Tracker
Fixed in 3.0.0-pre.1
Votes
1
Found in [Package]
2.5.2
Issue ID
1310182
Regression
No
[Recorder] Serialized target has been destroyed error is thrown if undo is pressed after deleting any recorder
"Serialized target has been destroyed" error is thrown if undo is pressed after deleting any recorder. Refer the attached video
Steps to reproduce:
1) Create a new project
2) Window > Package Manager > Install Unity Recorder
3) Window > Package Manager > Install Mobile Notifications
4) Add any Recorder > Delete the recorder
5) Edit > Undo or Press Ctrl+Z
Actual result: "Serialized target has been destroyed" error is thrown in console
Expected result: No errors should be thrown in console
Occurring in: 2021.2.0a3, 2021.1.0b5, 2021.1.0a1, 2020.2.2f1, 2020.1.13f1, 2019.4.9f1
Environment: Both Windows and Mac
Stack Trace:
SerializedObject target has been destroyed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Unity.Notifications.NotificationSettingsProvider:<Initialize>b__16_0 () (at Library/PackageCache/com.unity.mobile.notifications@1.3.2/Editor/NotificationSettingsProvider.cs:67)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
vizgl
Aug 03, 2025 01:29
Still not fixed in the latest version [2.4.1]