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Fixed in 2019.2.X
Fixed in 2018.4.X, 2019.1.X
Votes
15
Found in
2018.3.0a5
2018.3.7f1
2019.2.0a1
Issue ID
1136868
Regression
Yes
Raycasts hit the second layer of the Mesh Collider when the first layer is thin
How to reproduce:
1. Open the "SampleScene" Scene in the attached "v2018.3.7test.zip" Project
2. Select "TestMesh" and click on the helmet Collar on the side where the helmet screen is
3. Move the Camera to see where the Raycast hit
Expected Behavior: The Raycast hits helmet screen
Actual Behavior: The Raycast hits helmet collar which is behind one thin helmet screen
Reproducible with: 2018.3.0a5, 2018.3.9f1, 2019.1.0b7, 2019.2.0a8
Not reproducible with: 2018.3.0a4
Note: Could not check with 2017.4 because of C# Environment version 6.0 the MeshCollider.Raycast cannot take the "out" parameter.
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Jan 25, 2024 06:42
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Jan 25, 2024 06:42
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Jan 25, 2024 06:40
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Jan 25, 2024 06:40
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Jan 25, 2024 06:39
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Jan 25, 2024 06:31
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poundpony
Aug 01, 2023 09:49
great!
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Johnmash2
Aug 03, 2022 11:04
great way
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Joseedgar66
Apr 30, 2022 18:27
Trasferencias
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yuhublog
Aug 19, 2021 11:39
buka sitik josss...
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Resolution Note (fix version 2019.2):
Fixed in 2019.2.0a11 backported to 2018.4.3f1