Search Issue Tracker
Active
Votes
0
Found in
2022.3.63f1
6000.0.51f1
6000.1.7f1
6000.2.0b5
Issue ID
UUM-108850
Regression
No
Random values are showing in the Transform Position when snapping the object to the grid after moving it slightly
How to reproduce:
1. Open the “SnapTest.zip“ project
2. Open the “SampleScene”
3. Select the “Sphere” GameObject
4. Disable and expand the Grid Snapping tool in the Overlay
5. Enable the "Snap to Grid" checkbox
6. Drag the Sphere in any direction, less than half the grid cell size of the distance (<0.5 units)
7. Enable the Grid Snapping tool
8. Move the Sphere a tiny bit (very little) for it to snap to the closest Grid cross
9. Observe the Transform Position values
Expected result: Position is a zero value (0,0,0)
Actual result: Position is a non-zero value
Reproducible in: 2022.2.0a1, 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: macOS 15.3 (24D60)
Notes:
- When the initial Sphere position is 0, 0, 0, this reproduces them most consistently
- It looks like the non-zero values are multiples of 1.4091
- The number is only visual, the Sphere is at the expected position
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
U7 forward port postponed.