Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a10
Issue ID
1190167
Regression
Yes
Radeon Pro denoiser does not work when there are spaces in the path
Steps to reproduce:
1. Create a new project or open an existing one
2. Navigate to Lightmap Settings and make sure that filtering is set to Advanced
3. In the denoising field, make sure that Radeon Pro is selected
4. Bake the lighting
5. Notice that the output is not denoised
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment