Search Issue Tracker
Third Party Issue
Votes
2
Found in [Package]
1.8.1
Issue ID
OXRB-191
Regression
No
[Quest] [OpenXR] GameObject with OVRSpatialAnchor wobbles in Player when moving head
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build And Run on an Oculus device
4. In Player move your head to the sides and observe the house
5. Use the Select button (middle finger button on the side) on the controller while pointing at the house (the line will be white instead of red when it's successfully pointing to the house) to toggle the OVRSpatialAnchor component on the house
6. Repeat step 4
Expected result: The GameObject stays stable
Actual result: The GameObject “Gatehouse” wobbles when moving head
Reproducible with: 1.7.0 (2023.2.0a20), 1.8.1 (2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a20)
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Notes:
- Once the OVRSpatialAnchor or OVRManager is removed then the GameObject is stable again
- Might be an issue on OpenXR or Meta Quest side
- This issue wasn't present when using the Oculus XR plugin instead of the OpenXR plugin
- Only script is the TriggerHandler.cs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [APV] Impossible to switch between multiple Baking Set when multiple scenes are loaded additively
- [Linux] Low project loading speed when using Ubuntu 24.10
- [VFX Graph] URP ShaderGraph integration issue with VFX and Fog.
- The Editor is slowed down when a Volume Profile with many Overrides is open in the Inspector window
- Lightmap "View" button is not symmetric and has an empty space
Resolution Note:
This is a third party issue; our partners have been notified and are working towards a fix.