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Third Party Issue
Third Party Issue in 1.8.X
Votes
3
Found in [Package]
1.8.1
Issue ID
OXRB-191
Regression
No
[Quest] [OpenXR] GameObject with OVRSpatialAnchor wobbles in Player when moving head
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build And Run on an Oculus device
4. In Player move your head to the sides and observe the house
5. Use the Select button (middle finger button on the side) on the controller while pointing at the house (the line will be white instead of red when it's successfully pointing to the house) to toggle the OVRSpatialAnchor component on the house
6. Repeat step 4
Expected result: The GameObject stays stable
Actual result: The GameObject “Gatehouse” wobbles when moving head
Reproducible with: 1.7.0 (2023.2.0a20), 1.8.1 (2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a20)
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Notes:
- Once the OVRSpatialAnchor or OVRManager is removed then the GameObject is stable again
- Might be an issue on OpenXR or Meta Quest side
- This issue wasn't present when using the Oculus XR plugin instead of the OpenXR plugin
- Only script is the TriggerHandler.cs
Comments (2)
-
kardonove
Jan 05, 2025 10:48
Same issue
-
peter_neil
Nov 15, 2023 01:51
Any update on what release this is likely to be fixed in?
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Resolution Note:
We have communicated this issue to our partners at Meta, as it is not an issue in Unity code.
Resolution Note (1.8.X):
We have communicated this issue to our partners at Meta, as it is not an issue in Unity code.