Search Issue Tracker
Active
Under Consideration for 1.10.X
Votes
6
Found in [Package]
1.10.0
Issue ID
OXRB-311
Regression
No
[Quest] Error “XRStats::SetStatFloat failed. Stats queue full! Stats for this frame will be lost.“ is present when disabling the XRDisplaySubsystem
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Connect the Quest 2 with Oculus Link
4. Enter the Play Mode
5. Click on the Game view window and press the “P” key
6. Observe the Console window
Expected result: No Errors exist and no frames are lost
Actual result: Error “XRStats::SetStatFloat failed. Stats queue full! Stats for this frame will be lost.“ is present
Reproducible with: 1.7.0 (2021.3.35f1), 1.10.0 (2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b8)
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- OpenXR 1.8.2 and above does not decrease the FPS when the screen of Quest 2 is disabled
- Not reproducible with Oculus XR
- Reproducible with Windows Standalone Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::Undo when undoing SpriteAtlas Compression value changes
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
Add comment