Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.26f1
2022.3.0f1
2023.1.0b19
2023.2.0a17
Issue ID
UUM-39685
Regression
No
[Quest 2] VR output is laggy or freezes when the Profiler window is active over the Game View
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Open the Profiler window by going to Window > Analysis > Profiler
3. Make sure that Scene View, Game View, and Profiler are docked in the same window
4. Connect the Oculus Quest 2 with Oculus Link
5. Enter the Play Mode
6. Switch from Game View to Profiler
7. Observe the Player and the Profiler
Expected result: The Player does not lag or freeze and the Profiler uses the VR max refresh rate to show the true FPS
Actual result: The Player is lagging or freezes and the Profiler is showing more FPS than possible for the VR
Reproducible with: 2021.3.26f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproduces on: Windows 10 Enterprise 21H2
Note:
- To reproduce the issue make sure that when switching to the Profiler, Profiler hides Game View and opens in the same window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note:
As noted in the bug, the work around is to not cover up the window where the rendering is occurring (Gameview or Scene view). This will occur with any window (Inspector, Project Settings), not just the Profiler.
Resolution Note (2023.2.X):
As noted in the bug, the work around is to not cover up the window where the rendering is occurring (Gameview or Scene view). This will occur with any window (Inspector, Project Settings), not just the Profiler.