Search Issue Tracker
Won't Fix
Votes
4
Found in
2022.2.1f1
Issue ID
UUM-25491
Regression
Yes
[Quest 2] Crash on UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected when in Play Mode for up to 5 minutes
Reproduction steps:
# Open the attached project “UdemyVrCourse1VrShooter”
# Connect the Quest device with Oculus Link
# Enter the Play Mode
# Play the game for up to 5 minutes
Expected result: Play Mode continues to run without a crash
Actual result: The Editor crashes
Reproducible with: 2022.2.0b2, 2022.2.1f1
Not reproducible with: 2020.3.44f1, 2021.3.15f1, 2022.2.0b1, 2023.1.0a21
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproduced on: Windows 10 Enterprise 21H2
First few lines of the Stacktrace:
0x00007ff676815e88 (Unity)
0x00007ff67681604a (Unity)
0x00007ff676af8411 (Unity)
0x00007ff67828f532 (Unity) udnSetPath
0x00007ff676333b74 (Unity)
0x00007ff67650c4e4 (Unity)
0x00007ff67594894b (Unity)
0x000001255236ff48 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,intptr)
0x000001255237ff9b (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext,intptr)
0x000001255236fe4b (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Cull (UnityEngine.Rendering.ScriptableCullingParameters&)
0x000001255237d153 (Mono JIT Code) [UniversalRenderPipeline.cs:548] UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool)
Comments (3)
-
kookyoo
Mar 08, 2023 10:00
Hi.
How can this crash not being fixed ? Is there a workaround to avoid it ? -
kookyoo
Mar 01, 2023 14:41
This also happens with both Oculus Quest Pro (with AirLink) & Oculus Rift
-
kookyoo
Mar 01, 2023 11:21
Pretty annoying issue for us too, same callstack but delay between crashes is very variable.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
- Texture2D.PackTextures causes mips 7-9 to turn pink when packed textures are of ASTC 4x4 compression
- "OnApplicationQuit" is called when "Application.wantsToQuit" returns false
Resolution Note:
There are no fixes planned for this Bug