Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.2.21f1
2020.2
Issue ID
1222432
Regression
No
QualitySettings.streamingMipmapsRenderersPerFrame is read only in a built project
Reproduction steps:
1. Download and open the user-submitted project
2. Build on any platform
Expected result: Build is successful
Actual result: Build fails with an error
Reproduces on: 2018.4.18f1, 2019.3.3f1, 2020.1.0a25, 2020.2.0a1
Notes:
QualitySettings.streamingMipmapsRenderersPerFrame feature is not implemented in Unity 2017.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment