Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0f1
Issue ID
890630
Regression
No
[PVR] Lightprobe data inconsistent between manual bakes after hiding lights
Under certain circumstances light probes baked with PVR as backend will generate different results after a light has been disabled/enabled
Repro:
1. Open the attached project
2. Clear the GI cache
3. Open the lighting Window
4. Select Clear Baked Data
5. Click Generate Lighting
6. Observe when baking completes, light probes are white
7. Disable the directional light in the inspector
8. Click Generate Lighting
9. Observe the Light probes are now Blue
10. Re-enable the directional light
11. Click Generate Lighting
12. Observe the light probes remain blue (they stay like this until baking is cleared)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
- Terrain is rendered with broken material when adding Terrain Component to a Cube GameObject and assigning Terrain data
- APV baking settings are not saved until you bake
Add comment