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Fixed
Fixed in 6.0.9, 8.0.4, 9.0.2
Votes
0
Found in [Package]
6.0.3
8.0.3
9.0.1
Issue ID
DANB-526
Regression
Yes
[PSD Importer] Upgrading to 6.0.3 and or higher makes sprite bounds desynchronized
Steps to reproduce:
1. Unzip the attached user's project "PSBImporterIssueTest.zip"
2. Open the project with 2021.3.0f1 and make sure PSB Importer version is set to 6.0.2
3. Update the PSB Importer package to 6.0.3 via Manifest.json
4. Reimport "Assets_Design\Rework Cafes\FRANCIA\TROCEADO FRANCE\MESADA Y BANDEJA.psb"
5. Open Scene View and observe the Sprite Bounds
Expected results: The Sprite bounds on the PSB asset remain the same as the texture layout
Actual results: The PSB file will be reimported and the sprite bounds will remain but the Texture layout will change, this leads to problems in the Sample scene compared to the original
Reproducible with: PSB Importer 6.0.3 - 9.0.1 (2021.3.0f1, 2021.3.30f1, 2022.3.10f1, 2023.1.15f1, 2023.2.0b12, 2023.3.0a7)
Not reproducible with: PSB Importer 6.0.2 (2021.3.0f1)
Reproducible on: Windows 11, Windows 10
Not reproducible on: No other environment tested
Notes:
-See attached images "Before Update.jpg" and "After Update.jpg"
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Resolution Note (fix version 9.0.2):
Fixed for 2D PSD Importer 9.0.2
By installing the PSD Importer's Samples via the Package Manager and accessing the Pipeline script via
Assets/Samples/2D PSD Importer/9.0.2/Samples/PSDImporterCustomPacker/Editor/Pipeline.asset
Adding the affected sprite into the Pipeline script and applying changes will resolve the issue
Resolution Note (fix version 8.0.4):
Fixed for 2D PSD Importer 8.0.4
By installing the PSD Importer's Samples via the Package Manager and accessing the Pipeline script via
Assets/Samples/2D PSD Importer/8.0.4/Samples/PSDImporterCustomPacker/Editor/Pipeline.asset
Adding the affected sprite into the Pipeline script and applying changes will resolve the issue
Resolution Note (fix version 6.0.9):
Fixed for 2D PSD Importer 6.0.9
By installing the PSD Importer's Samples via the Package Manager and accessing the Pipeline script via
Assets/Samples/2D PSD Importer/6.0.9/Samples/PSDImporterCustomPacker/Editor/Pipeline.asset
Adding the affected sprite into the Pipeline script and applying changes will resolve the issue