Search Issue Tracker
Fixed in 2.0.6
Votes
0
Found in [Package]
2.0.5
Issue ID
1188623
Regression
No
[PSD Importer] Photoshop layers are allowed to have the same name as a Sprite Rect when renamed in Photoshop
How to reproduce:
1. Download and open the submitted project "2DAnimTest_18_4_10f1.zip"
2. Open Fei_Cel_group Asset within Sprite Editor
3. Create a Sprite Rect and apply
4. Open Fei_Cel_group Asset within Photoshop
5. Rename a layer to the same name as previously created Sprite Rect
6. Go back to Unity and reimport the Fei_Cel_group Asset
Expected result: Names of the Sprite Rect and the layer are not allowed to be the same
Actual result: Names of the Sprite Rect and the layer are allowed to be the same
Reproducible with Unity versions: 2018.4.11f1, 2019.1.14f1, 2019.2.8f1, 2019.3.0b6, 2020.1.0a8
Reproducible with Package versions: 1.0.0-preview.4, 1.1.0 - preview.3, 1.2.0 -preview.4, 2.0.5
Notes:
PSD Importer package was not introduced in Unity 2017.4, therefore the issue was not reproducible.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Tile Palette name breaks window UI
- UI Builder Project Library foldouts do not open when pressed on the foldout name
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
Add comment