Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.2
2021.2.1f1
2022.1
2022.2
Issue ID
1380532
Regression
No
PropertyCallbackScope is called twice when used for Arrays
How to reproduce:
1. Open the user's attached project
2. In the Project window, select the Asset "test"
3. Observe the Help Boxes drawn in the Inspector view
Expected result: one "very bad" message box is visible in the Inspector
Actual result: two "very bad" message boxes are visible in the Inspector
Reproducible with: 2021.2.8f1, 2022.1.0b4, 2022.2.0a2
Could not test with: 2019.4.34f1 (The type or namespace name 'ScriptedImporterEditor' could not be found), 2020.3.26f1 (The type name 'PropertyCallbackScope' does not exist in the type 'EditorGUIUtility')
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
After investigation we have deemed this a low priority issue that wont be fixed in the near future. If you feel this is a wrong assessment please reach out again.