Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b21
Issue ID
805634
Regression
No
Projectors renders a Cube 2 times even there is no valid 2nd object to render on
Steps to reproduce:
1) Download attached project "Projector Bug.zip" and open in Unity.
2) In Hierarchy tab, click on Should Be Ignored By Projector and in Inspector check if Layer set on "UI".
3) In Hierarchy tab, clock on BlobShadowProjector and check in Inspector tab if UI layer is ignored by BlobShadowProjector (Ignore Layers).
4) Enable Frame Debug and you will notice that once Should Be Ignored By Projector enters Main Camera's field of view, Cube being rendered second time(see attached image "2ndtime.png"), even Should Be Ignored By Projector is set on layer "UI" which is ignored by BlobShadowProjector.
Expected result: Cube should't be rendered 2 times.
Actual result : Cube being rendered 2 times
even Should Be Ignored By Projector is set on layer "UI" which is ignored by BlobShadowProjector.
Tested versions: 5.2.4f1, 5.3.5p4, 5.4.0b22
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment