Search Issue Tracker
Third Party Issue
Votes
0
Found in
2021.2
2021.2.7f1
2022.1
2022.2
Issue ID
1398587
Regression
No
Project fails to build for WebGL when using NumSharp
How to reproduce:
1. Open the user's attached project
2. Build the project for WebGL (File -> Build Settings -> Build)
Expected result: the build is completed successfully
Actual result: the project is unable to build
Reproducible with: 2021.2.16f1, 2022.1.0b13, 2022.2.0a8
Could not test with: 2019.4.37f1, 2020.3.32f1 (third-party assembly 'NumSharp' error)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
Resolution Note (2022.2.X):
Thank you for logging the bug here. One of our developers is working with Emscripten to get this fixed. You can track here: https://github.com/WebAssembly/binaryen/pull/4567. We plan to integrate this into a future version of the Unity Editor.