Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
2021.2.0a9
Issue ID
1324411
Regression
No
Project can not be built when new module is installed and editor is not restarted
Reproduction steps:
1. Create a new project
2. Open Build Settings
3. Select module that isn't installed
4. Press "Install with Unity Hub" and Install it
5. Switch to the installed module
6. Inspect "Build" and "Build and Run" buttons and the right side of the window
Expected result: Buttons are clickable, select options are available
Actual result: Buttons are greyed out, "No WebGL module loaded" text is shown (see "Screenshot_2021-03-25_at_17.48.51.png" image)
Reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.2.7f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a12
Note:
- 2018.4 version is downloaded with the downloader, not Unity Hub but the problem is still reproducible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Resolution Note:
Modules are only registered with the Unity Editor on boot.