Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.3.0b8
Issue ID
1195088
Regression
No
[Profiling] Frame debugger flickers when a VFX is present
Repro steps:
1. Open the attached project
OR
Open any VFX-enabled project (HDRP or URP) and drag a VFX into the scene
2. While the VFX is simulating, open the frame debugger and enable it
3. Observe flickering
4. Disable the VFX
5. Flickering stops.
Notes:
@julienf from the VFX team said: "I think it's more related to the Init not being called every frame. Frame debugger should be able to cope with that... We cannot do anything on our side"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
Resolution Note (fix version 2021.2):
[various]
Closing a number of older lower priority bugs that would not block a production.