Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.55f1
6000.2.0f1
6000.3.0a4
6000.4.0a1
6000.5.0a1
Issue ID
UUM-114839
Regression
No
Profiler's Hierarchy displays CPU columns instead of GPU columns when using the search feature and restarting the Play Mode
How to reproduce:
1. Open the project “IN-109726_UnityBugReport”
2. Open the Profiler, Window → Analysis → Profiler
3. Add the GPU Usage row, Profiler Modules → GPU Usage
4. Enter Play Mode
5. Click on the GPU Usage row once
6. In the Profiler's Hierarchy search bar type “screen”
7. Stop Play Mode → Start Play Mode → Stop Play Mode
8. Double click on the GPU Usage row
9. Observe the Profiler's Hierarchy columns
Expected result: The Profiler's Hierarchy displays “Overview”, “Total”, “DrawCalls”, “GPU ms” (4) columns
Actual result: The Profiler's Hierarchy displays “Overview”, “Total”, “Self”, “Calls”, “GC Alloc”, “Time ms”, “Self ms” (7) columns
Reproducible with 2023.1.0a1, 6000.0.55f1, 6000.2.0f1 (517f89d850d1), 6000.3.0a4
Reproducible on: Windows 11
Not reproducible: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
Add comment