Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2020.2
Issue ID
1244286
Regression
No
Profiler still collects samples and the Editor memory usage continuously increases when Play Mode is paused
How to reproduce:
1. Create a new project
2. Open the Profiler window (Window -> Analysis -> Profiler)
3. In the Profiler window enable 'Deep Profile' and 'Call Stacks' (issue reproduces without this step but it makes easier to reproduce)
4. Enter the Play Mode and then pause it
5. Open the Windows Task Manager
Expected result: according to the Windows Task Manager the amount of memory used by the Unity Editor does not change drastically
Actual result: the amount of memory used by the Unity Editor continuously increases
Reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
Notes:
The Profiler displays no new data
Comments (1)
-
DavoMyan
Jun 25, 2021 14:19
Still having this same issue in 2020.2.0f1 when exiting play mode,
https ://i.imgur . com /WMP0LMA .png
Task manager even shows memory usage of 18gb
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a16
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b15
Resolution Note (fix version 2019.4):
Fixed in 2019.4.3f1