Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.1.0b10
2019.2.0b2
Issue ID
1153994
Regression
Yes
[Profiler] "No Data" blocks appear in Profiler Charts on pausing and playing
Blocks of "No Data" appear in the profiler charts on pausing and playing, in this example Audio but other modules are affected as well.
Steps to Repro:
1. Create a new Project
2. Window > Analysis > Profiler
3. View Rendering tab
4. Pause > Play > Pause > Play
Actual Result:
"No Data" blocks appears in the chart
Note: Same happens for other profiler charts except CPU and GPU Usage
Expected Result:
If there is CPU & GPU Data, there should be data for the other modules as well and no "No Data" blocks should appear.
Environment:
Windows and Mac
Occurring with:
2019.3.0a2, 2019.2.0b2, 2019.1.0f2, 2019.1.0b10
Working with:
2019.1.0b9, 2018.3.11f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment