Search Issue Tracker
Fixed in 1.0.3
Votes
0
Found in [Package]
1.0.2
Issue ID
1266375
Regression
Yes
Profile Analyzer generates compiler warnings on 2018.4
Version 1.0.2 of Profile Analyzer generates a CS0414 warning in Unity 2018.2.24f1 regarding field ProfilerWindowInterface.s_UseRawIterator
How to reproduce:
1. Open any project in 2018.4
2. Open the Package manager and search for the Profile Analyzer
3. If it is already installed, remove it first
4. Clear the Console
5. Installing the Profile Analyzer version 1.0.2
Expected: No compiler warnings related to the package appear in the Console
Actual: 4 compiler warnings appear in the console, one of which is new in 1.0.2 compared to 1.0.1
The warnings are:
#1: com.unity.performance.profile-analyzer@1.0.2/Editor/Histogram.cs(68,19): warning CS0219: The variable `range' is assigned but its value is never used
#2: com.unity.performance.profile-analyzer@1.0.2/Editor/TopMarkers.cs(380,17): warning CS0219: The variable `markers' is assigned but its value is never used
#3: com.unity.performance.profile-analyzer@1.0.2/Editor/ProfileAnalyzerWindow.cs(383,22): warning CS0414: The private field `UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.lastSpace' is assigned but its value is never used
#4: com.unity.performance.profile-analyzer@1.0.2/Editor/ProfileAnalyzerWindow.cs(383,22): warning CS0414: The private field `UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.lastSpace' is assigned but its value is never used
#1 is new since 1.0.0, #2 is new since 0.7.0, #3 is new since 0.7.0, #4 is new since 1.0.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment