Search Issue Tracker
Fixed
Fixed in 6000.5.0a7
Votes
0
Found in
6000.3.7f1
6000.4.0b7
6000.5.0a6
Issue ID
UUM-133351
Regression
Yes
Production Ready Shaders Sample do not show up as imported in Package Manager window when importing more than one Sample
Reproduction steps:
1. Create a new project
2. Window > Package Management > Package Manager > Shader Graph > Samples
3. Import any of the Shader Graph Sample (e.g. Feature Examples)
4. Import Production Ready Shaders Samples
5. Observe Production Ready Shaders Samples folder in the Project window
6. Observe Production Ready Shaders Samples in the Package Manager
Actual result: “Import” button is still present when Production Ready Shaders Samples are imported
Expected result: “Reimport” button is present and Production Ready Shaders Samples are imported
Reproducible with: 6000.3.0a6, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Not reproducible with: 6000.0.66f2, 6000.3.0a5 (f9a1fab5607a)
Reproduced on: Windows 11, macOS Sequoia 26.2 (M4)
Note:
- Issue is no longer reproducible after deleting Samples folder and importing it again
- Issue is not reproducible when importing Production Ready Shaders Samples only
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7