Search Issue Tracker
Fixed in 4.3.0
Votes
0
Found in [Package]
4.0.2
Issue ID
1204731
Regression
Yes
[ProBuilder] Selection marquee doesn't select the right vertices in HDRP
When using the HDRP package, selecting vertices via marquee on a ProBuilder object yields a random set of vertices.
This cannot be reproduces in standard Unity renderer or the URP/LWRP renderer.
Repro steps:
- download this project
- open the sample scene
- select the sphere
- go into vertex selection mode
- try to drag a selection rectangle to select the top vertices of the sphere
- notice that the vertices at the bottom get selected
There is also a video attached that illustrates this.
Cannot reproduce in 2018.4.
Reproducible in 2019.1, 2019.2, 2019.3 and 2020.1 (with their respective, latest HDRP packages)
Reproducible with Probuilder 4.1.2, 4.2.1 , 4.0.5 , 4.0.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment