Search Issue Tracker
Fixed in 4.4.0-preview.2
Votes
0
Found in [Package]
4.3.0-preview.6
Issue ID
1258421
Regression
Yes
Probuilder objects receive distorted lighting in the Player when using Realtime GI
How to reproduce:
1. Open user's attached "PB RTGL Issue.zip" project
2. Open "SampleScene" Scene
3. Enter Play Mode
4. Observe the Game view
5. Go to File -> Build And Run
6. Observe the application in the Player
Expected result: Objects are illuminated the same as in the Editor, the lighting on the objects is not distorted
Actual result: Objects are not illuminated the same as in the Editor, the lighting on the objects is distorted
Reproducible with: 4.3.0-preview.6 (2019.4.2f1), 4.3.1 (2020.1.0b14), 4.4.0-preview.1 (2020.2.0a16)
Not reproducible with: 4.2.3 (2018.4.24f1), 4.3.0-preview.4 (2019.4.2f1)
Notes:
- The issue is not reproducible in the Unity Editor
- The issue is only reproducible on Probuilder objects
- It is reproducible on Windows, Mac build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment