Search Issue Tracker
Fixed in 5.0.0-pre.10
Votes
0
Found in [Package]
5.0.0-pre.7
Issue ID
1296520
Regression
Yes
[Probuilder] New Poly Shape Object is not created when using the Tools dropdown menu from the Toolbar
How to reproduce:
1. Create a new project
2. Window > Package Manager > Probuilder > Install
3. Tools > Probuilder > Editors > New Poly Shape
Expected results: New Poly Shape object is created
Actual results: New Poly Shape object is not created
Reproducible with: 5.0.0-pre.7(2019.4.20f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Not reproducible with: 4.4.0, 4.5.0(2018.4.31f1, 2019.4.20f1, 2020.2.3f1)
Workaround: New Poly Shapes can still be created using the ProBuilder Window
Notes:
1. Occurring on both Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 5.0.0-pre.10):
Fixed in ProBuilder 5.0.0-pre.10 which is available in Unity 2019.4 and above
PR - https://github.com/Unity-Technologies/com.unity.probuilder/pull/330/commits/03f8e5a08259921d90d301766e4834fa8bc57216