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Fixed in 4.3.0-preview.3
Votes
0
Found in [Package]
4.3.0-preview.2, 4.2.1, 4.1.2, 4.0.2, 3.0.0
Issue ID
1221192
Regression
No
[ProBuilder] ArgumentNullException is thrown on selecting the "Bevel" tool from the "ProBuilder" Window while editing shape
On selecting the "Bevel" tool from the "ProBuilder" Window while editing shape throws ArgumentNullException, refer to the attached video.
Steps to repro:
1. Create a new project.
2. Window > Package Manager > ProBuilder > Install
3. Tools > ProBuilder > ProBuilder Window
4. Create a "Stair Shape" in the scene view using "NewShape" tool
5. Hierarchy > Stair > Scene > Select any face >ProBuilder Window > Detach faces tool
6. Hierarchy > Stair1 > right-click > Delete object
7. Hierarchy > Stair > Scene > Select any face >ProBuilder Window > Bevel
Actual Result:
ArgumentNullException is thrown
Expected Result:
Shape get edited without throwing any exception
Tested on Unity version:
2020.1.0a24, 2019.3.2f1, 2018.1.0b13
Package version occurring: 4.3.0-preview.2, 4.2.1, 4.1.2, 4.0.2, 3.0.0
Environment:
Windows 10 and macOS 10.14.
Stack trace:
ArgumentNullException: Value cannot be null.
Parameter name: source
System.Linq.Enumerable.Select[TSource,TResult] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
UnityEngine.ProBuilder.MeshOperations.Bevel.BevelEdges (UnityEngine.ProBuilder.ProBuilderMesh mesh, System.Collections.Generic.IList`1[T] edges, System.Single amount) (at library/packagecache/com.unity.probuilder@4.3.0-preview.2/runtime/meshoperations/bevel.cs:202)
UnityEditor.ProBuilder.Actions.BevelEdges.DoAction () (at library/packagecache/com.unity.probuilder@4.3.0-preview.2/editor/menuactions/geometry/beveledges.cs:70)
UnityEditor.ProBuilder.MenuAction.DoButton (System.Boolean isHorizontal, System.Boolean showOptions, UnityEngine.Rect& optionsRect, UnityEngine.GUILayoutOption[] layoutOptions) (at library/packagecache/com.unity.probuilder@4.3.0-preview.2/editor/editorcore/menuaction.cs:337)
UnityEditor.ProBuilder.EditorToolbar.OnGUI () (at library/packagecache/com.unity.probuilder@4.3.0-preview.2/editor/editorcore/editortoolbar.cs:370)
UnityEditor.ProBuilder.ProBuilderEditor.OnGUI () (at library/packagecache/com.unity.probuilder@4.3.0-preview.2/editor/editorcore/probuildereditor.cs:469)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <ae11075fb7224233bbedf2dc2ef9224c>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <ae11075fb7224233bbedf2dc2ef9224c>:0)
UnityEditor.DockArea.OldOnGUI () (at <ae11075fb7224233bbedf2dc2ef9224c>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <7b3a83bb6c544eadaab9a841ae1beea3>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <fa83d136cc594919bea78eaa8421fde3>:0)
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Resolution Note (fix version 4.3.0-preview.3):
Fixed as part of 1194858