Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1167237
Regression
No
[Prewarm] Total Time can go into negatives, throwing a 'Thread group size must be above zero' error
Repro steps:
1. Create a Visual Effect asset in the project folder, or select an existing one.
2. Select a negative value for 'PreWarm Total Time'
3. Observe the console errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note:
Fixed in 2021.1.0a2.727