Search Issue Tracker
Fixed
Fixed in 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a2
Votes
0
Found in
6000.0.51f1
6000.1.9f1
6000.2.0b7
6000.3.0a1
Issue ID
UUM-110119
Regression
Yes
Preview window buttons are pushed out by header text
How to reproduce:
1. Open the “IN-105687.zip“ project
2. Open the “MainScene“ Scene
3. In the Hierarchy, select the “LogUI > Scroll View > Viewport > Text” GameObject
4. Observe the Preview window at the bottom of the Inspector
Expected result: The buttons are visible on the right side of the header
Actual result: Only text is seen along the whole header, but no buttons
Reproducible in: 2023.2.0a23, 6000.0.51f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1
Not reproducible in: 2022.3.63f1
Could not test in: 2023.1.0a1, 2023.2.0a1 (Unsolvable or very time-consuming package and script-related errors)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- In a floating window, the behavior is the same
- Before regression, the buttons were aligned to the Inspector's right and prioritized over the name. However, in a floating window, it acts the same as in the post-regression versions - the name pushes buttons out
- If the Inspector is expanded enough, the preview window buttons become visible again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment