Search Issue Tracker
Fixed
Fixed in 1.11.0, 7000.0.0
Votes
0
Found in [Package]
1.10.0
7000.0.0
Issue ID
ISXB-953
Regression
Yes
PreUpdate.InputForUIUpdate generates garbage every frame when the Input System package is installed
Reproduction steps:
1. Open the attached “Test14“ project
2. Open the “Assets/Scenes/SampleScene” scene
3. Enter the Play mode
4. Open the Profiler via Window -> Analysis -> Profiler
5. Profile for a few seconds then stop and select a random frame
6. Select the hierarchy mode
7. Search for “PreUpdate.InputForUIUpdate”
8. Observe the results
Expected Result: GC Alloc for PreUpdate.InputForUIUpdate is 0B
Actual Result: GC Alloc for PreUpdate.InputForUIUpdate is 128B
Reproducible with: 1.8.2 (2023.2.0a14, 6000.0.10f1)
Not reproducible with: 1.7.0 (2021.3.40f1), 1.8.2 (2021.3.40f1, 2022.3.37f1)
Could not test with: 1.8.2 (2023.2.0a13) (due to errors caused by the Input System package)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
- "Sample Gradient" node can be connected to the "Sub Mesh Mask" input and makes the VFX Graph uncompilable
Add comment