Search Issue Tracker
By Design
Votes
0
Found in
2018.1.6f1
Issue ID
1052054
Regression
No
Prefab's Transform Position and Rotation are always highlighted even after Applying changes
How to reproduce:
1. Open attached project "PrefabHighlightBug.zip" and scene "SampleScene"
2. In Hierarchy window, select "Cube" object
3. In Inspector window, press Apply
4. Observe Transform component
Expected result: all prefab's values are applied and unhighlighted
Actual result: Transform's component Position and Rotation are always highlighted
Reproducible with: 2017.1.4p1, 2018.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment