Search Issue Tracker
By Design
Votes
44
Found in
5.0.0f4
Issue ID
685322
Regression
Yes
Prefabs don't store ligthtmap information correctly
This has been resolved as by design, some more information on why we have done this change and how to make it work in Unity 5 is available here:
http://forum.unity3d.com/threads/does-unity-support-exist.333577/
To reproduce:
1. Open attached project
2. Open scene Standard
3. Bake lightmaps
4. Capture lightmap info and enable apply dat
5. Create prefabs of plane and cube
6. Copy them in to runtime scene
7. Run it
8. Notice that lightmaps will be off (screens attached)
Regression from 4.6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] UI that is activated after a delay flickers when a Scriptable Render Pass goes over it
- [Linux] Characters are converted to Latin letters when using IME on Linux
- [Ubuntu] Possible for Create menu to show sections with no options inside
- [Usability] Not possible to set Editor Window text colour to be default black without workaround
- Text field max length is -1 by default
NeedsLoomis
Aug 16, 2018 01:01
Entire engine revolves around prefabs and drag and drop mentality...engines lighting "by design" requires work around...
Gooberverse
Apr 04, 2018 21:40
Broken by design. Must troubleshoot and Google by design.
meichen8050753
Feb 17, 2017 07:28
In Editor I can save/load lightmap info with scripts.
But on Mobile, it seems not work..
Astiolo
Jan 16, 2017 22:19
You guys really need to create an official fix for this and include it in Unity. Right now it looks like everyone has to find their way to the correct forum thread and read through the 6 pages to find out which script is the best work around and how to use it properly.
JuanMaldonado
Nov 03, 2016 14:36
That does not resolve the issue at all, it's just a work around and not an ideal one. Had to re-bake my 10 hour scene for this issue. Please re-open the case.
Joachim_Ante
Jun 26, 2015 15:39
A sample project for how to use this can be found here:
http://forum.unity3d.com/threads/problems-with-instantiating-baked-prefabs.324514/
Joachim_Ante
Jun 15, 2015 18:01
http://forum.unity3d.com/threads/does-unity-support-exist.333577/
TheChuckster
Jun 12, 2015 20:19
If this is "by design," then the issue is still valid, except it now pertains TO the design. Please reopen. This is a critical issue for my team.
kilik128
Jun 08, 2015 11:34
Resolved Voting Disabled ?
GSdev
May 21, 2015 09:49
Same here:
http://answers.unity3d.com/questions/962360/lost-lighting-information-on-baked-prefabs-when-in.html