Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4
2019.3.1f1
2020.2
Issue ID
1222462
Regression
No
[Prefabs] Components with HideFlags.HideInEditor visible when used with a Prefab
How to reproduce:
1. Open attached project "prefabTest" and scene "SampleScene"
2. In Project window, select "Cube" Prefab
3. In Editor menu, select Tools/TestForPrefab
4. In Inspector window, observe "Cube" Prefab's components
Expected result: The newly created components are hidden
Actual result: The newly created components are not hidden
Reproducible with: 2018.4.18f1, 2019.3.4f1, 2020.1.0a26, 2020.2.0a2
Could not test with: 2017.4.37f1 (missing PrefabUtility definitions)
Note:
Issue reproduces when turning a GameObject with hidden components into a prefab.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] ArcCone Direction computation is wrong in Base Mode
- [Android] [Galaxy Tab] A singular Pen touch logs a Pen touch event and a singular finger touch event when logged using "VisualElement.RegisterCallback" with "Pointer(Up/Down)Event"
- Crash on D3D12DescriptorCache::Deallocate or vkGetInstanceProcAddr when loading RenderDoc in a specific Scene
- [HDRP] Lit material preview is rendered incorrectly with a mask map
- The "LerpWhiteTo" missing function displays an error when the Shadows.hlsl shader is included in a Shader file
This is a duplicate of issue #1145961