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Won't Fix
Votes
3
Found in
Issue ID
767485
Regression
No
Prefab update (Apply) changes Rotate value
Creating or updating a prefab with a rotation applied, changes the rotation value.
repro:
-create a Cube
-Rotate the cube 90' on the x axis
-drag the cube from the scene into the Project window to create a new prefab...
(90' rotation becomes... 89.981 ... bug)
-select the Cube in the scene
-in the Inspector, enter 90 for x rotation and hit enter
-now click the "Apply" button in the Inspector to update the prefab...
(90' rotation becomes... 89.981 ... bug)
This is a regression from 5.2
Not repro in...
Version 5.2.4f1 (98095704e6fe)
repro in... 5.3.2p2, 5.4.0b4 & 5.5
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Aldrick
Dec 15, 2016 06:24
what does "resolved.won't fix" issue mean?
Does it mean it's a known issue for unity but they do not intend to fix it?
ScottPeal
Sep 11, 2016 00:32
Why in the world is this set to wont fix? Reproduce:
GameObject myPrefab = (GameObject)Resources.Load("Prefabs/CubeTest/TestCube", typeof(GameObject));
GameObject instanceBase = (GameObject)Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
instanceBase.transform.Rotate(-90, 0, 0);
ScottPeal
Sep 11, 2016 00:30
I have this exact same issue. Import the prefab with no rotate is (0,0,0). Apply a -90 degree rotation for FBX file fix and get (-89.981,0,0)