Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a8
2019.1.0a14
2019.2.0a1
Issue ID
1124003
Regression
Yes
[Prefab] SkinnedMeshRenderer component's Mesh references are missing after upgrading the project
Steps to reproduce:
1. Download 1124003_repro.zip
2. Open project in 2018.3 (or any 2019.1.0a7 or less)
3. Check that "miningquarry_static" child objects with SkinnedMeshRenderer components have Mesh references intact
4. Open project in 2019.2
5. Check "miningquarry_static" child objects
Results: After upgrading the project, SkinnedMeshRenderer component Mesh references are missing.
This is due to the fbx meta file version being bumped to 24 in 2019.1.0a3. forcing it back to 23 before updating the project to 2019.1.0a8+ fixes it.
The bug only affects users that updated a project to any version between 2019.1.0a3 and 2019.1.0a8.
Reproduced with: 2019.2.0a5, 2019.1.0b3
Not reproducible with: 2019.1.0a7
Regression introduced in: 2019.1.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment