Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2020.1.X
Votes
1
Found in
2018.4.0f1
2019.2
2019.2.10f1
2019.3
2020.1
Issue ID
1199466
Regression
Yes
Reference to component in prefab sometimes references component in prefab asset instead of instantiated object
To reproduce:
1. Open attached project ("PrefabComponentReferencing.zip")
2. Open Sample Scene
3. Look at ReferenceTestOK under ComponentReferenceTest prefab in the scene
4. click on the referenced light field and note how it highlights the referenced light object under the prefab in the scene (OK)
5. look at ReferenceTestNG under ComponentReferenceTest prefab in the scene
6. click on the referenced light field and note how it highlights a folder in the project window (NG)
7. look at ReferenceTestNGbutOK under ComponentReferenceTest prefab in the scene
8. click on the referenced light field and note how it highlights the referenced light correctly. presumably since the array is empty it doesn't trigger any of the mistaken serialization
Expected result: "ReferenceTestNG" light field should highlighted referenced Game Object in the Scene
Actual result: Assets folder is highlighted
Reproducible in: 2018.4.0f1, 2018.4.13f1, 2019.2.14f1, 2019.3.0f1, 2020.1.0a15
Not reproducible in: 2017.4.35f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a11
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b10
Resolution Note (fix version 2019.3):
Fixed in 2019.3.15f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.24f1