Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a14
2020.1.0a20
Issue ID
1214049
Regression
Yes
[Prefab] Mouse cursor always loading state when the input value of Blend Distance property of Mirror prefab dragged beyond limit
When a prefab of Mirror 3D object is created and Blend Distance property from the "Planer Reflection Probes" component is dragged beyond limit cause mouse cursor to stay in Busy state always.
Steps to repro:
1. Create a new project with HDRP Template
2. Hierarchy >right-click > 3D Object > Mirror
3. Create a Prefab Plane (Mirror)
4. Project > Plane (Prefab) > Select
5. Inspector > Planar Reflection Probe > Blend Distance > Change Value using mouse drag.
Actual Result:
Mouse cursor always stays in Busy state when the input value of Blend Distance property
Expected Result:
Mouse cursor should be in a normal state even if the input value of the blend distance is dragged beyond the limit.
Reproducible in:
2020.1.0a20, 2020.1.0a15
Working Fine in:
2020.1.0a14, 2019.3.0f6
Environment:
Occurs only on Windows 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
This is a duplicate of issue #1214033