Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.1.15f1
2020.2
2021.1
2021.2
Issue ID
1308880
Regression
No
Prefab instances detect and can't revert an override when a Joint Component's "Connected Anchor" is changed in a prefab
How to reproduce:
1. Open the user's attached project("Bug.zip")
2. Open SampleScene
3. Enter Prefab mode on GameObject.prefab
4. Select Cube(1) in the Hierarchy
5. Change any "Connected Anchor" value in the Spring Joint component
6. Exit Prefab mode
7. In the Hierarchy select "GameObject"
8. In the Inspector click on "Overrides" and notice Spring Joint has triggered an override
9. Also notice "Revert All" does not do anything.
Expected results: Changing "Connected Anchor" values in a prefab asset won't trigger an override for prefab instances
Actual results: Changing "Connected Anchor" values in a prefab asset trigger an override for prefab instances that cannot be reverted
Reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a17