Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.4p1
Issue ID
925734
Regression
No
[PostProcessing] Ambient occlusion does not work in forward rendering in 5.5.4p1
Steps to reproduce:
1. Open the attached project
2. Open the Assets/scatter.unity scene
3. Play the scene
4. Select the camera and change rendering mode to Forward
5. Observe, using AO with a forward camera displays only the AO, it is not blended with the screen buffer
Actual result: AO with a forward camera displays only the AO, it is not blended with the screen buffer
Expected result: AO should work normally
Reproduced with: 5.5.4p1
Not reproduced with: 5.6.2p1, 2017.1.0f2, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment