Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.1.7
Issue ID
1196589
Regression
No
[Post Processing] Volume properties change on changing the properties in its preset asset and vice versa
Postprocessing Volume properties change on changing the properties in its preset asset and vice versa.
Steps to repro:
1. Create a new project.
2. Windows > Package Manager > Post Processing > Install.
3. Create a cube > Add Component > Post-process Volume.
4. Create a new Volume Profile > Add effects > Unity > Bloom
5. Create a preset for Post-process Volume.
6. Check all the properties checkbox and edit in Volume preset asset.
Actual Result:
Postprocessing Volume properties changes on changing the properties in Volume preset asset
Expected Result:
Postprocessing Volume properties should not be changed.
Tested in Package Version: 2.1.7, 2.1.6, 2.1.5, 2.1.4, 2.1.3, 2.1.2, 2.1.1, 2.1.0.
Reproducible on:
2020.1.0a12, 2019.3.0b10, 2018.2.0f2, 2018.1.0b5.
Environment:
Windows 10 & Mac 10.14.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note:
This is expected and by design. Volume profiles are, like materials, assets on disk. So any modification made is part of the asset and as such will be reflected everywhere the asset is used.