Search Issue Tracker
Fixed
Fixed in 1.0.3
Votes
0
Found in [Package]
0.5.0-exp.0
Issue ID
AVPB-145
Regression
No
[PolySpatial] Linker Error: Missing _GetPolySpatialNativeAPI when building Xcode project
How to reproduce:
1. Download and open the attached project
2. Build and deploy to a VisionOS device
Expected outcome: No errors appear
Actual outcome:
"Undefined symbols for architecture arm64:
"_GetPolySpatialNativeAPI", referenced from:
_RKRuntimeFuncs_GetPolySpatialNativeAPI_mE2254CB9DD6A5BABD4FEF5DF5AA6FEE065482184 in libGameAssembly.a(l1woyswky9t2.o)
_RKRuntimeFuncs_GetPolySpatialNativeAPI_static_mCA2433F613CA9024ED9FD398154B1E40228DECCB in libGameAssembly.a(l1woyswky9t2.o)
(maybe you meant: _RKRuntimeFuncs_GetPolySpatialNativeAPI_mE2254CB9DD6A5BABD4FEF5DF5AA6FEE065482184, _RKRuntimeFuncs_GetPolySpatialNativeAPI_static_mCA2433F613CA9024ED9FD398154B1E40228DECCB )
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)" errors appear
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
Resolution Note (fix version 1.0.3):
Unity generated Xcode projects targeting visionOS platform having PolySpatial dependencies no longer throw linker errors when building for any app mode (VR, MR, or windowed).