Search Issue Tracker
Fixed
Fixed in 1.1.X
Votes
0
Found in [Package]
1.1.8
Issue ID
POLBR-24
Regression
Yes
PolyBrush Texture brush paints incorrectly along the borders of a mesh when painting textures on multiple GameObjects
How to reproduce:
1. Open the “Delete.zip“ Project
2. Open the “SampleScene“
3. Open the PolyBrush Window (Tools > PolyBrush > PolyBrush Window)
4. Select the last mode (“Texture“ mode)
5. Select the 4 Plane GameObjects in the Scene view or the Hierarchy
6. Select the “Brush Tool“
7. Paint any of the provided textures on the Planes
8. Observe the Scene view
Expected result: Textures are painted correctly
Actual result: Along the sides of each plane, the textures are painted incorrectly
Reproducible in: 1.1.8 (2021.3.44f1, 2022.3.49f1, 6000.0.20f1)
Not reproducible in: 1.1.6 (2021.3.44f1, 2022.3.49f1, 6000.0.20f1)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note (fix version 1.1.X):
Fixed an issue where the texture brush painted incorrectly along the borders of a mesh when applying textures to multiple GameObjects