Search Issue Tracker
Fixed in 1.1.2
Votes
0
Found in [Package]
1.1.0-pre.4
Issue ID
1324105
Regression
No
[Polybrush][SRP] Texture Blend Shader doesn't show all textures slot from the panel
1. Create either a URP or HDRP project
2. Install Polybrush package
3. Import the sample shaders from the package manager for the corresponding SRP
4. Create a plane and assign the material to it using the provided Lit Texture Blend shader from the sample
5. Open the polybrush window and browse to the "Paint Texutre" section
6. Make sure to select the plane
Result
From the texture panel, we don't see the AlbedoTexture1 slot
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Resolution Note (fix version 1.1.2):
https://github.com/Unity-Technologies/polybrush/pull/162