Search Issue Tracker
Fixed in 1.1.0-pre.1
Votes
0
Found in [Package]
1.0.2
Issue ID
1270029
Regression
No
[Polybrush] Color Element doesn't does not return to the Pallete when it is dragged outside the PolyBrush Window
How to reproduce:
1. Create a new project
2. Window -> Package Manager > Install Polybrush
3. Click Tools -> Polybrush -> Polybrush Window -> Paint Vertex Color on Meshes -> Color Paint Settings -> Color Mask
4. Click and Hold Left Mouse button on any of the Color elements inside Palette
5. Move the Mouse cursor outside the PolyBrush Window and then release the Mouse button
6. Move the cursor inside the PolyBrush Window
Expected result: Color element is returned to Palette and is no longer attached to the Cursor
Actual result: The color element is still attached to the Cursor
Reproducible with: 1.0.0, 1.0.1, 1.0.2(2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20)
Notes::
1. Occurring on Windows 10 and macOS 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 1.1.0-pre.1):
Fixed in PolyBrush 1.1.0-pre.1 which is available in Unity 2019.4 and above
https://github.com/Unity-Technologies/polybrush/pull/143