Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.5.0b1
Issue ID
596774
Regression
Yes
plugin maxes out cpu/core with game
-e: the plugin process/child of the browser stays on max cpu and the game becomes very sluggish
-repro so far: win7/10.8.5 with chrome & FF (& IE11)
-starts with 4.5 beta1
-repro:
--install current plugin
--run http://www.kongregate.com/games/tinyBuild/no-time-to-explain-demo
--open task manager
--notice process uses below max cup/core power and game is very snappy
--switch to beta channel (currently has 4.5b5 runtime) and reload game
--NOTICE game is very sluggish and core is maxed out
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment