Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a5
Issue ID
1061354
Regression
No
[PLM] Bounced light's color is not rendered
Steps to repro:
1. Open attached project and 's5' scene;
2. Let the scene auto-bake.
Expected result:
The shadow on the plane has blue'ish transmissive tint.
Actual result:
The shadow on the plane is black.
Notes:
- Reproducible in 2018.3.0a5, 2018.2.0f2, 2018.1.9f1;
- Reproducible on Windows 10;
- Not reproducible for Enlighten.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2019.2):
The standard RLSL shader contained a stale line of code (from an early version of the code that had different logic concerning occlusion tests and refraction) because it that would block first indirect rays hitting transmissive objects. This line is removed now.