Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X
Votes
0
Found in
5.6.2p1
Issue ID
928527
Regression
No
PlayerSettings.applicationIdentifier returns identifier based on the last manually selected platform through the Player Settings
Reproduction steps:
1. Open the attached project.
2. Go to Edit > Build Settings > Player settings.
3. Notice, that the Bundle identifier is set to "com.*.AppIdStandalone"
4. Switch to iOS plaform.
5. Notice, that the Bundle identifier is set to "com.*.AppIdIOS"
6. Switch to Standalone platform.
7. Exit the Editor.
8. Navigate to the project folder through the Terminal.
9. Launch the Editor through the Terminal using these launch options: "-quit -batchmode -buildTarget ios -executeMethod BuildScript.Build -logfile ./out.txt".
10. Open the out.txt file in the project folder.
- Debug.Log (EditorUserBuildSettings.activeBuildTarget); and Debug.Log (PlayerSettings.applicationIdentifier); prints the values to the out.txt log.
Actual result:
- Active build target was successfully set to iOS, but PlayerSettings.applicationIdentifier still returns the standalone identifier (com.*.AppIdStandalone).
- Log shows iOS and com.*.AppIdStandalone.
Expected result:
- Log shows iOS and com.*.AppIdIOS.
Workaround:
- Set the active build target to iOS through the Editor before launching the script.
Reproduced with:
5.5.0f1, 5.6.2p2, 2017.1.0f3
Not reproducible with:
2017.2.0b2
Note:
- Fixed in 2017.2, but it should be backported to 5.6. There was no case for this issue in the fogbugz.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment