Search Issue Tracker
By Design
Votes
0
Found in
4.0.0b5
Issue ID
487540
Regression
No
PlayerPrefs string data limited < 512kb
To reproduce:
- Open attached project and launch the "Test_PlayerPrefDebug" scene
- Hit Play in the editor
- Observe the part of the log that reads 0 instead of 524288 (for 512kb):
PlayerPrefsManager: Save_CreationSlot: Creation_0 0 Memory: 1044480
PlayerPrefsManager: Save_CreationSlot: Creation_1 1 Memory: 524288
PlayerPrefsManager: Save_CreationSlot: Creation_2 2 Memory: 523264
PlayerPrefsManager: Save_CreationSlot: Creation_3 3 Memory: 1024
PlayerPrefsManager: Save_CreationSlot: Creation_4 4 Memory: 1024
PlayerPrefsManager: Load_SaveDatabaseInfo: QEP: 2012-10-24_1457
PlayerPrefsManager: Slot Data: Creation_0 0 Memory: 0 byteCount: 0
PlayerPrefsManager: Slot Data: Creation_1 1 Memory: 0 byteCount: 0
PlayerPrefsManager: Slot Data: Creation_2 2 Memory: 523264 byteCount: 523264
PlayerPrefsManager: Slot Data: Creation_3 3 Memory: 1024 byteCount: 1024
PlayerPrefsManager: Slot Data: Creation_4 4 Memory: 1024 byteCount: 1024
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Add comment