Search Issue Tracker
Won't Fix
Votes
1
Found in
2021.3.36f1
2022.3.22f1
2023.2.15f1
6000.0.0b13
Issue ID
UUM-67830
Regression
No
Player transparency is not working when using URP with Post Processing and HDR enabled
How to reproduce:
1. Open the user-attached project “OverlayURP”
2. Build And Run the project
3. Open “OBS” and add “Window” or “Game” capture of built Player
4. Add any other capture and make sure it is below the Player
5. On the Player capture enable transparency by clicking on it → Properties → “Allow Transparency”
6. Observe the captured video preview
Expected result: Only the cube is captured in Player and the other window is seen below it
Actual result: The cube and the background are captured covering the other window
Reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.15f1, 6000.0.0b13
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Note: With built-in pipeline the bug is not reproducible even when Post Processing and HDR are enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
Resolution Note:
There are no fixes planned for this Bug