Search Issue Tracker
Fixed
Fixed in 2020.3.43f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0a11
Votes
6
Found in
2020.3.35f1
2021.3.5f1
2022.1.7f1
2022.2.0a17
2023.1.0a1
2023.2.0a1
Issue ID
UUM-2278
Regression
No
Player crashes with null pointer dereference in MemoryManager when large allocation fails (instead of an out of memory error)
Reproduction steps:
1. Open user attached Project
2. Change to x86 (32bit) Architecture
3. Build and Run
Expected result: The Build Runs
Actual result: The Player Crashes
Reproducible with: 2020.3.14f1
Could not test with: 2019.4 (Compiler errors), 2021.1, 2021.2, 2022.1 (Entities is not supported)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
Add comment