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Fixed
Fixed in 2022.2.6f1
Votes
1
Found in
2022.2.0a13
Issue ID
UUM-648
Regression
No
Player crashes on TransferField_NonArray<StreamedBinaryRead,Converter_String> when the Scene has a broken Prefab
Reproduction steps:
1. Open the user's attached project
2. Go to File > Build Settings
3. Make sure the "0 - Forest" Scene is added to the Build Settings
4. Build and Run
-- observe the player crash
Reproducible with: 2019.4.27f1, 2020.3.10f1, 2021.1.9f1, 2021.2.0a18, 2022.1.0a7
Could not test with: 2018.4.35f1
Note:
- Removing the "Wolf Lite" Prefab from the "0 - Forest" Scene stops the crashes
Comments (2)
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NSBryant
May 03, 2022 21:49
Scratch that: SerializeReference is not this issue, but it's still happening to us, and no sign of any unlinked prefabs. We are, however, loading scenes from Addressables.
NSBryant
May 03, 2022 20:27
This also appears to happen when getting the message: "a field decorated with [serializereference] references an unknown managed type". Reproduced in 2021.3.1f1.